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Starbound Inspired Boss in UE4

For an Art Test in university we were challenged to design a boss fight that would fit into the game Starbound by chucklefish. We had to create a concept idea, sprite the boss artwork, then create the boss fight in Unreal Engine 4 using the Paper2D plugin. This project was an immense challenge, but one I had a lot of fun with and learned a whole lot doing.

Image of the boss fight in-engine. Fight was made in Unreal Engine 4 using a combination of assets created myself and by Chucklefish for Starbound.

Image of the boss fight in-engine. Fight was made in Unreal Engine 4 using a combination of assets created myself and by Chucklefish for Starbound.

Design concept slide taken from the design document.

Design concept slide taken from the design document.

Example of one of the attack design concept slides.

Example of one of the attack design concept slides.

Idle (phase 1) sprite.

Idle (phase 1) sprite.

phase transformation sprite.

phase transformation sprite.

Fire animation (phase 2.)

Fire animation (phase 2.)

Boss Fight Gameplay Video