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'Dauntless' - Spaceship Management Sim

'Dauntless' was my first full game project created at the start of Year 2 in university for a 2 week long game jam. The game involves trying to get your ship back to earth after all crew have perished, leaving only the player to manage multiple ship systems and survive battles with other spaceships on their way back home.

I learned a lot from this jam and made a lot of mistakes in terms of project layout, blueprint and optimisation. I'd love to revisit this idea now that I have more experience under my belt.

Red - alert alarms indicate oxygen systems are offline

Red - alert alarms indicate oxygen systems are offline

Barebones main menu UI (Something I've improved on vastly since this project)

Barebones main menu UI (Something I've improved on vastly since this project)

Close-up of WMG screens

Close-up of WMG screens

West engine room

West engine room

East engine room

East engine room

Main bay of the ship during hyperdrive

Main bay of the ship during hyperdrive

Main bay including HUD consoles, ammo creator (left) and weapon terminal

Main bay including HUD consoles, ammo creator (left) and weapon terminal